Town: Thèkova-thedi Fini Fêqê

Thèkova-thedi Fini Fêqê

Thèkova-thedi Fini Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceZ̄upaguv Zone
RegionVn-50t Qiwlǐ Shrublands
Founded1082
Community LeaderCity Manager Thiarth Glegfèj
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3330 m (10925 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population1441
Population Density240 people per km2 (720 people per mi2)
Town AuraWild Magic
Naming
Native nameThèkova-thedi Fini Fêqê
Pronunciation/θèˈkova/ /ˈʃedi ˈfini/
Direct Translation[personal] [lipstick]
Translation[Not Yet Translated]

Thèkova-thedi Fini Fêqê (/θèˈkova/ /ˈʃedi ˈfini/ [personal] [lipstick]) is a temperate Town located in the Z̄upaguv Zone of the Union of Engineers.

The name Thèkova-thedi Fini Fêqê is derived from the Iron Elvish language, as Thèkova-thedi Fini Fêqê was founded by Ving Dyëka, who was culturaly Iron Elven.

Climate

Thèkova-thedi Fini Fêqê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Thèkova-thedi Fini Fêqê receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Thèkova-thedi Fini Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3330 m (10925 ft) above sea level.

Overview

Thèkova-thedi Fini Fêqê was founded durring the late 12th century in fall of the year 1082, by Ving Dyëka. The establishment of Thèkova-thedi Fini Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Thèkova-thedi Fini Fêqê's construction back out of the project. Ving Dyëka pushed on reguardles, and Thèkova-thedi Fini Fêqê was finished, but starts off as a terible place to live.

Thèkova-thedi Fini Fêqê was built using the conventions of Iron Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Thèkova-thedi Fini Fêqê is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Thèkova-thedi Fini Fêqê is buildings are arranged within a network of broad cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Thèkova-thedi Fini Fêqê's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The town's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Thèkova-thedi Fini Fêqê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Thèkova-thedi Fini Fêqê long.

Civic Infrastructure

Thèkova-thedi Fini Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thèkova-thedi Fini Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thèkova-thedi Fini Fêqê's parks.

Thèkova-thedi Fini Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thèkova-thedi Fini Fêqê.

Thèkova-thedi Fini Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thèkova-thedi Fini Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thèkova-thedi Fini Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thèkova-thedi Fini Fêqê's public wards, blessings, and other arcane systems.

Thèkova-thedi Fini Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Thèkova-thedi Fini Fêqê has a first rate hospital which caters to anyone in need of long term medical care.

Thèkova-thedi Fini Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thèkova-thedi Fini Fêqê's natural decorations nor waterways.

Thèkova-thedi Fini Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Thèkova-thedi Fini Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Thèkova-thedi Fini Fêqê's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Thèkova-thedi Fini Fêqê the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Necrocraft near Thèkova-thedi Fini Fêqê are known to be a mutant strain of the creature.

Thèkova-thedi Fini Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Invocation energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5778 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4323
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

450 of Thèkova-thedi Fini Fêqê's population work within a Foundational Occupation.

919 of Thèkova-thedi Fini Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 72 (5%) are noncontributers.

Points of Interest

Thèkova-thedi Fini Fêqê is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

In time immemorial, reportedly some time during the early 2nd century Thèkova-thedi Fini Fêqê was struck by a devistating earthquake. The quake brought ruin to Thèkova-thedi Fini Fêqê, which lost 280 people, 208 livestock, and 29 buildings in the earthquake. The day of the quake is remembered by many as Dread's Day.

History